![]() Takes a vertex selection and a plane, asks for a Face or Body selection, then cuts that selection at every vertex of the original selection. Requires two or more vertices to have any effect. During the extrusion process, you can use LMB to change the size of the extruded spike’s base.įlattens the selected vertices by averaging their position with reference to a chosen plane. The constraints of the pathways may be set to be Planar, Spherical or CylindricalĮxtrudes a ‘spike’ from a selected vertex/vertices along a chosen axis, thus creating new faces. Moves selected vertex/vertices along chosen paths. Scale – Scale selected vertices by exact amount, or guided by chosen reference points.Snap – Move selected vertices guided by chosen reference points.Move – Move selected vertices to exact position in absolute coordinates.Opens dialog box for operations on selected vertices: holds one axis constant while allowing scaling in the other two. Scales the distance between the selected vertices radially, i.e. Scales the vertex/vertices along a chosen axis, or with magnet. Scale operations work based on the center of mass of the selected set. Scale selected vertices uniformly from a chosen point, or with magnet. ![]() Note that the way this works for vertices is fundamentally different from how faces or edges rotate. ![]() Vertices will rotate about one center of mass for the entire selected set whether or not they are adjacent. At least two vertices must be selected for this to have any effect at all. Rotates the selected vertex/vertices around a chosen axis, or with magnet. Moves the selected vertex/vertices along a chosen axis, or with magnet. The information Line will show the available options, and will also guide you through dialogs to select reference points, axis, etc., or input numerical coordinates. Generally, the basic option is chosen by LMB, while the more “advanced” options are chosen by MMB or RMB, and possibly with additional modifier keys. When selecting commands, different sub-menus can be invoked depending on which mouse button is used. This will allow you to perform operations unique to vertex manipulations. If one or more vertices are selected, RMB in the workspace will bring up the Vertex Menu.
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